Also, their frame rates see minor improvements on Nvidia GPU’s and major improvements non-Nvidia GPU’s. The results now speak for themselves as several Nintendo Switch games already exhibit fewer graphical bugs when running on this API. Now this is something which could be extremely useful when trying to emulate complex 3D games.Īs such, the team at Yuzu have been working hard for some time to implement this nifty API into their emulator. Vulkan has the potential to be more efficient with multiple computing cores, and offers game designers a more direct interface with your GPU. Secondly, from its conception, the Vulkan API has always been built to offer a more powerful alternative to OpenGL. Thus, gamers who wanted to play their Nintendo Switch games on an AMD GPU’s (and Intel’s embedded GPU’s) had to make do with very poor performance until now. Firstly, the GPU in the actual Nintendo Switch is based on Nvidia architecture. The integration of a Vulkan back-end renderer is a big deal for two primary reasons. While this version was initially the privilege of only patreon backers, it has finally been made available to everyone. In case you missed it, the team behind one of the best and fastest growing emulators for the Nintendo Switch has made a public release of a build that can utilise the Vulkan API.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |